Constellation Games

368 pages

Published April 17, 2012 by Candlemark & Gleam.

ISBN:
978-1-936460-24-3
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OCLC Number:
795121502
ASIN:
B008RH5I0A

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2 stars (1 review)

Ariel Blum is pushing thirty and doesn't have much to show for it. His computer programming skills are producing nothing but pony-themed video games for little girls. His love life is a slow-motion train wreck, and whenever he tries to make something of his life, he finds himself back on the couch, replaying the games of his youth.

Then the aliens show up.

Out of the sky comes the Constellation: a swarm of anarchist anthropologists, exploring our seas, cataloguing our plants, editing our wikis, and eating our Twinkies. No one knows how to respond--except for nerds like Ariel who've been reading, role-playing and wargaming first-contact scenarios their entire lives. Ariel sees the aliens' computers, and he knows that wherever there are computers, there are video games.

Ariel just wants to start a business translating alien games so they can be played on human computers. But a simple cultural exchange turns …

1 edition

Review of 'Constellation Games' on 'Storygraph'

2 stars

The plot: aliens visit, and they call themselves the Constellation. They're kinda strange, but they want to help, even if they don't understand humanity all that well. A video game programmer who also reviews old games writes to them, and for some reason they write back and start sending him alien games to play.

Maybe I'm old. Maybe I'm tired. Maybe I'm an emotionally hollow shell of a man. But this book isn't all that great.

The idea of starting off with an alien first contact and somehow establishing contact on the basis of proposing to review alien video games is a nice conceit. The idea that much of the novel starts off in the form of game reviews and blog posts is... well, Dracula did it first, but I suppose if you're going to write something that's introspective and navel gazing, a diary / review format is a good …